600- high CPU usage
Posted: 02.10.2012, 00:31
Hi,
With FCXE release 600, at some point during my use of the program, the program's overall CPU usage will inevitably spike to 60% or more and stay there, no matter what I am doing within the program. I have a quad-core processor, and if I look at a usage graph in e.g. Task Manager, two of my cores will be running at ~75%, the other two at ~50% (with no other tasks running). FCXE is the only active task using any significant CPU. It will remain this way until I close FCXE, at which point my CPU idles. The odd thing is, neither FCXE nor the system as a whole become unresponsive (there's apparently enough extra CPU cycles to avoid that), but clearly, FCXE should not be using this much processor time when it isn't even doing anything.
I have not been able to track down any particular sequence of events that causes the CPU spike within FCXE. It normally happens when I've had the program running for awhile, but I've not been using FCXE in any unusual way... just basic file operations (moving, copying, etc.), double-clicking image or media files to view/play them in my default apps, and so on.
I had previously been using release 597, considering going back to it if this cannot be resolved quickly.
I am running FCXE on Windows 7 Home Premium 64-bit, fully-patched with Windows Updates. System is a custom PC with Phenom II X4 955, Gigabyte motherboard, 8GB DDR3, nvidia GeForce GTX 460 1GB video, onboard Realtek audio, several SATA hard drives, and other miscellaneous hardware.
Aimhere
With FCXE release 600, at some point during my use of the program, the program's overall CPU usage will inevitably spike to 60% or more and stay there, no matter what I am doing within the program. I have a quad-core processor, and if I look at a usage graph in e.g. Task Manager, two of my cores will be running at ~75%, the other two at ~50% (with no other tasks running). FCXE is the only active task using any significant CPU. It will remain this way until I close FCXE, at which point my CPU idles. The odd thing is, neither FCXE nor the system as a whole become unresponsive (there's apparently enough extra CPU cycles to avoid that), but clearly, FCXE should not be using this much processor time when it isn't even doing anything.
I have not been able to track down any particular sequence of events that causes the CPU spike within FCXE. It normally happens when I've had the program running for awhile, but I've not been using FCXE in any unusual way... just basic file operations (moving, copying, etc.), double-clicking image or media files to view/play them in my default apps, and so on.
I had previously been using release 597, considering going back to it if this cannot be resolved quickly.
I am running FCXE on Windows 7 Home Premium 64-bit, fully-patched with Windows Updates. System is a custom PC with Phenom II X4 955, Gigabyte motherboard, 8GB DDR3, nvidia GeForce GTX 460 1GB video, onboard Realtek audio, several SATA hard drives, and other miscellaneous hardware.
Aimhere